Foulspawn Master

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Devious and cruel, the Foulspawn Masters have evolved into masters of killing anything in their path. With their spiked bodies, they can easily slow and hamper opponents by puncturing muscle. They also enjoy grabbing a hold of their prey so they can use their venomous bite to inflict massive pain.

Foulspawn Master
Level 7 Elite Soldier

Medium aberrant humanoid
XP 600
Initiative +9 ♦ Senses Perception +9; low-light vision
HP 124; Bloodied 62
AC 22; Fortitude 19, Reflex 20, Will 17
Saves +2
Speed 6, teleport 3
Action Points 1
Spiked Arms (standard, at-will)
+12 vs. AC; 3d8+4, and the target is slowed and takes a -2 penalty to attack rolls (save ends both).
Spike Pin (standard, at-will)
+10 vs. Fortitude; 2d8+4 and grabbed (until escape).
Venomous Bite (minor 1/round, at-will) ♦ Poison
Grabbed target only; +12 vs. AC; 1d8+4 and the target is stunned (save ends).
Alignment Evil ♦ Languages Deep Speech
Skills
Str 12 (+4) Dex 19 (+7) Wis 12 (+4)
Con 14 (+5) Int 10 (+3) Cha 9 (+2)

Foulspawn Master

Night Reign: Revelations Luke