Foulspawn Abomination

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Created through divine rituals to the Winter Wyrm, the Abomination is created for one purpose, to destroy their enemies.

Foulspawn Abomination
Level 11 Elite Controller

Medium aberrant humanoid
XP 1,200
Initiative +10 ♦ Senses Perception +12; low-light
HP 179; Bloodied 89
AC 27; Fortitude 21, Reflex 24, Will 23
Saves +2
Resists Poison 5
Speed 7, teleport 3
Action Points 1
Tentacle Rake (Standard, At-Will) ♦ Weapon
+17 vs. AC; 3d8+5 and the target is slowed and takes a -2 penalty to attack rolls (save ends both).
Lightning Lance (Standard, At-Will) ♦ Lightning
Ranged 10; +14 vs. Reflex; 3d6+6 lightning damage and the target is blinded (save ends).
Psychic Storm (Standard, Encounter) ♦ Psychic, Zone
Area Burst 2 within 10; +14 vs. Will; 3d8+3 psychic damage and the target is dazed (save ends). The burst creates a zone that lasts until the end of the encounter. Any creature who begins or enters the zone is dazed (save ends).
Venomous Bite (Standard, At-Will) ♦ Psychic, Poison
Close Burst 3; enemies only; +15 vs. Will; 2d8+5 pyschic and poison damage and the target must choose a random target for melee attacks (save ends).
Alignment Chaotic Evil ♦ Languages Deep Speech, Telepathy
Skills Perception +12
Str 18 (+8) Dex 12 (+5) Wis 13 (+5)
Con 22 (+10) Int 8 (+3) Cha 12 (+5)
Equipment None

Foulspawn Abomination

Night Reign: Revelations zero